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	<title>blue media labs blog</title>
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	<description>the internet media think tank thinking</description>
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		<title>social games in the real world inevitable</title>
		<link>http://blog.bluemedialabs.com/2011/03/social-games-in-the-real-world-inevitable/</link>
		<comments>http://blog.bluemedialabs.com/2011/03/social-games-in-the-real-world-inevitable/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 15:50:05 +0000</pubDate>
		<dc:creator>marco</dc:creator>
				<category><![CDATA[social gaming]]></category>

		<guid isPermaLink="false">http://blog.bluemedialabs.com/?p=68</guid>
		<description><![CDATA[The  Internet is amazing. Sometimes you come across information that so  brilliantly crystalizes your own thoughts, experiences, research and  predictions in a way that would have taken you months to compile  yourself. At least, that’s what just happened to me.
I  am presently on the hunt for trends and market data [...]]]></description>
			<content:encoded><![CDATA[<p>The  Internet is amazing. Sometimes you come across information that so  brilliantly crystalizes your own thoughts, experiences, research and  predictions in a way that would have taken you months to compile  yourself. At least, that’s what just happened to me.</p>
<p>I  am presently on the hunt for trends and market data on <em>eSports</em>,  competitive gaming that is. Not quite related to this search, I also have <a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html">Jane McGonigal’ s excellent TED talk on how gaming can make a  better world</a> on my mind ever since I discovered it more than a month  ago. So, when thinking about what to make of the information in the TED  video, I came across Carnegie Mellon Professor and <a href="http://www.schellgames.com/">Schell Games</a> CEO <a href="http://www.ted.com/speakers/jesse_schell.html"> Jesse Schell</a>’s <a href="http://www.g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/"><em>Design outside the box</em> talk</a> at Design Innovate Communicate Entertain  (DICE) summit 2010 (also featured as a <a href="http://www.ted.com/talks">TED talk</a> as <a href="http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html"><em>When games invade real life</em></a>). More clearly than McGonigal, Schell outlines  the general gaming mechanisms that, translated into the real world, will  change product marketing and, in fact, life as we know it at least for  the younger generation. And if he didn’t mean to make such a radical  claim, I am making it now.</p>
<p><span id="more-68"></span></p>
<p><a href="http://www.flickr.com/photos/chcameron/4671271670/"><img class="alignright" title="Jesse Schell in action" src="http://farm2.static.flickr.com/1270/4671271670_defffe2fa5.jpg" alt="" width="324" height="215" /></a></p>
<p>Jesse  Schell’s presentation is just outstanding and I couldn’t agree more  with his vision of how gaming principles are poised to creep into the  real world. The talk apparently spawned <a href="http://www.critical-distance.com/2010/04/21/jesse-schell-design-outside-the-box/">quite a discussion</a> mainly  between the amazed followers of his arguments like me as well as people substantiating and clarifying his argumentation,  and the  disbelievers (see comments on various websites). The difference between the two groups, I believe, mainly  lies in people’s degree of personal experience with the motivating, not  to say <em>addictive</em> potential of multi-player virtual games such as World of Warcraft  (WoW), whose underlying mechanisms Schell projects into the real-world.</p>
<p>The core of these mechanisms, if you, unlike a million people already, don’t care to watch the full talk:</p>
<ol>
<li>Quantify,  that is, measure people’s actions such as consuming certain products,  watching advertising or using public transportation for the commute;</li>
<li>Translate aggregated actions taken into an easy to understand score such as reward points;</li>
<li>Let  people compare their current score with friends, family, and the rest  of the world, providing instant recognition of actions taken and thus  positive reinforcement, as well as even a grain of competition  (especially for the male population);</li>
<li>Combine this with a monetization scheme such as advertisement.</li>
</ol>
<p>As  a marketing expert, you may notice the difference between  the consumer needs that traditional marketing models such as <a href="http://en.wikipedia.org/wiki/Maslow%27s_hierarchy_of_needs">Maslow’s  hierarchy of needs</a> identify and this new kind of marketing that targets human behavioral  mechanisms at a level even lower (or is it just cross-hierarchy?) and  thus more effective than mere needs.</p>
<p>In  fact, it’s not all new principles that Schell discovers here. Seen more  from a business rather than a gaming perspective, it’s a widely known  fact that <a href="http://www.entrepreneur.com/tradejournals/article/204480543_1.html">business metrics</a> (or <a href="http://en.wikipedia.org/wiki/Performance_indicator"><em>key performance indicators</em></a>), quantifications of all of a company’s business processes, make (or break) a successful company. <em>Measure it and people will react&#8211;measure it right and people will improve</em> is not even a context-specific effect but a universal law. Creating a  game based on business metrics or whatever other metrics is just a small step  from there.</p>
<p>In  the past, I had the pleasure to work on the brink of real world and  virtual games for quite some time. Furthermore, just last year, I took a real deep dive into Facebook games such as <a href="http://www.facebook.com/MafiaWars">Mafia Wars</a> and its various competitors and deviations &#8212; down to the numbers and algorithms layer. Together with significant experience in  WoW, all this only deepens my conviction that Schell (and whoever he is  basing his insights on) is up to something really important, really  fundamental.</p>
<p>To  me, it’s just about who applies these insights first in any particular branch  of end consumer business, in education, in physcal training etc. The  early movers will reap the greatest benefits and there is no way to stop  the trend, I believe. In fact, the ball is already rolling for  some time, most notably in the context of <a href="http://venturebeat.com/2010/05/23/zynga-cuts-a-big-deal-with-7-eleven-to-promote-its-facebook-games-in-stores">Facebook games</a> or mobile apps such as <a href="http://foursquare.com/">Foursquare</a> and <a href="http://www.scvngr.com/">Scvngr</a>.</p>
<p>So  what’s the conclusion of all this? It’s mandatory for any end  consumer-facing organization to get started at least thinking about the  implications of social games in the real world for their products and services. Let me know if you are  such an organization and you would like some help getting started.</p>
<p><em>For more details on Jesse Schell&#8217;s talk and social games in the real world in general, see <a href="http://www.fastcompany.com/magazine/151/everyones-a-player.html">Adam Penenberg&#8217;s excellent and rather detailed article on the topic at FastCompany</a>.</em></p>
<p><em>There’s also the <a href="http://www.amazon.com/gp/product/1935597167/ref=as_li_ss_tl?ie=UTF8&amp;tag=bluemedialabs-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1935597167">amazing novel </a></em><a href="http://www.amazon.com/gp/product/1935597167/ref=as_li_ss_tl?ie=UTF8&amp;tag=bluemedialabs-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1935597167">MetaGame</a><em><a href="http://www.amazon.com/gp/product/1935597167/ref=as_li_ss_tl?ie=UTF8&amp;tag=bluemedialabs-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1935597167"> by  Sam Landstrom</a> that spins the idea of game-motivated work and instant  rewards via universal product placement one step further (at least).  It’s not the most thrilling of novels out there. And it will be somewhat  tough to follow for people that do not have a background in massive  multiplayer online role playing games (MMORPG) such as World of  Warcraft. With the right background, however, it’s an inspiring and  thought-provoking read. I’ll follow up with why I think so and what the  book is all about in a later post.</em></p>
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		<item>
		<title>blog reset: should we have a blog?</title>
		<link>http://blog.bluemedialabs.com/2011/01/should-we-have-a-blog/</link>
		<comments>http://blog.bluemedialabs.com/2011/01/should-we-have-a-blog/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 15:36:52 +0000</pubDate>
		<dc:creator>marco</dc:creator>
				<category><![CDATA[announcements]]></category>

		<guid isPermaLink="false">http://blog.bluemedialabs.com/?p=52</guid>
		<description><![CDATA[After more than 2 years, we finally completed a first version of the blue media labs website. In-house ventures (and some unrelated business) kept us busy until then. At this point, the only missing piece, and thus defunct link on the site, is this blog. (I&#8217;m writing this before setting up the blog actually.)

A blog [...]]]></description>
			<content:encoded><![CDATA[<p>After more than 2 years, we finally completed a first version of the blue media labs website. In-house ventures (and some unrelated business) kept us busy until then. At this point, the only missing piece, and thus defunct link on the site, is this blog. (I&#8217;m writing this before setting up the blog actually.)</p>
<p><span id="more-52"></span></p>
<p>A blog is a major piece of work over time. So, being the pathologically analytical mind that I am, I can&#8217;t help asking myself: Is a blog useful? Is it necessary? What&#8217;s the purpose of this blog?</p>
<p><strong>useful</strong></p>
<p>A <a href="http://fastwonderblog.com/2009/01/06/why-your-company-should-have-a-blog/">blog is useful for search engine optimization, engaging customers and customer potentials, communicating thought leadership and plainly, because it&#8217;s expected</a>. Or so the web community as well as major consulting companies say (see the linked blog post).</p>
<p>Technopreneurs often seem to see their venture&#8217;s blog as simply a way to express themselves. As tech people, they (or should I say &#8220;we&#8221;) are most excited about the technology they get to touch.<br />
(&#8220;Touch&#8221; because technopreneurs, instead of focusing on solving a consumer problem, often use technology  for its coolness only until the next, even cooler tech comes along.)</p>
<p>So, technology is often what&#8217;s being discussed on tech venture blogs. Unfortunately, this isn&#8217;t really helping the venture as a business. Furthermore, it can be a red light for potential investors, clearly indicating to these where the founders&#8217; (only) passion really lies.</p>
<p>Now this is the major trap to avoid for pure tech ventures. However, blue media labs is both a consulting company and, more predominently so far, a holding company for technology-rooted new media ventures. Therefore, a blog to be useful needs to</p>
<ul>
<li>satisy the update hunger of search engines as part of  (do I want/need people to find the blue media labs site via a web search, though?),</li>
<li>engage investors (which is more of an inter-personal task really though, isn&#8217;t it) and</li>
<li>provide some comfort to users of our in-house ventures (not to say: avoid scaring them off).</li>
</ul>
<p>That&#8217;s going to be a bit of a challenge.</p>
<p><strong>necessary</strong></p>
<p>As useful as a blog may be, it&#8217;s also a major time drain. Is it responsible time management to do<br />
<a href="http://www.chrisbrogan.com/19-presence-management-chores-you-could-do-every-day/">19 presence management chores every day</a>? I don&#8217;t think so, and I am tempted to add a quick, opinionate discussion on this social presence management (you know, the being-on-twitter-all-the-time, answering-emails-instantly, and so on, my attitude towards which seems to be much more in line with <a href="http://www.fourhourworkweek.com/">Tim Ferris&#8217;</a>). But I&#8217;ll keep that for a later post. Maybe.</p>
<p><em> </em></p>
<p>Between full-time &#8220;presence management&#8221; and doing nothing, however, a blog seems like a decent compromise. Not absolutely necessary, but worth a try as a decently simple approach to corporate communication.</p>
<p><strong>purpose</strong></p>
<p>The purpose of the <a href="http://www.bluemedialabs.com">blue media labs website obviously is to communicate a service for investors</a><br />
and illustrate some relevant experience. There&#8217;s also the initial, much simpler purpose of just providing some web presence at the internet address that an email reference such as marco@bluemedialabs.com naturally gives away.</p>
<p>In line with the website, the main purpose of the accompanying blog will be to share our line of thought, details of our current efforts and future plans to</p>
<ul>
<li>facilitate the acquisition of new clients,</li>
<li>attract potential partners for our existing ventures as well as new joint ventures and</li>
<li>serve as a sounding board and force us to re-think our efforts.</li>
</ul>
<p>Content intended for the blog includes:</p>
<ul>
<li>selective extensions of the website&#8217;s <a href="http://www.bluemedialabs.com/updates">updates section, which is a timeline of major steps blue media labs is taking</a>,</li>
<li>from time to time, some general background considerations about the space blue media labs operates in such as social media and social gaming,</li>
<li>some meta information about our ventures such as their underlying rationale and our future plans for them.</li>
</ul>
<p>It&#8217;s possible that we decide to add some tech content to the blogging section as well. When doing (or letting other do) the web development, which is a natural part of our efforts, too, tech questions frequently pop up. Sharing and preserving results of the research into these questions seems a worthwhile effort, too. However, such content is probably better placed at a location separate from the main blog. (How about techblog.bluemedialabs.com vs. blog.bluemedialabs.com? I think I have seen this distinction on other websites, too.)</p>
<p>Enough of a purpose for this blog? Reasonable in its time requirements? Not sure yet. At least I though about it for some time before getting started and that&#8217;s what matters most.</p>
<p><strong>reset</strong></p>
<p>As the founder of blue media labs, I started an independent personal blog almost a year ago at marcobremer.com (now redirects here for the time being). At the time, I thought it would be good to establish a personal brand over time. Not a bad idea. However, time showed that there wasn&#8217;t enough time to keep this personal blog updated.</p>
<p>Furthermore, there didn&#8217;t seem to be enough passion to keep discussing things from a rather personal perspective. After all, eventually I&#8217;d rather be known as somebody to go to with questions at the brink of web technology and business <em>by a select few in the startup investment scene</em> than become a public figure of Guy Kawasaki proportions. With everybody seeming to be on Twitter these days, trying to get others to follow every detail of their professional and personal life, is this a reasonable approach to web presence management? I assume so. At least, if everybody is doing the public-figure-instant-response-thing, what I&#8217;ll do is <a href="http://www.insead.edu/blueoceanstrategyinstitute/BOS/index.cfm">true blue ocean worth of a blue media labs</a> (learn <a href="http://sixpathsconsulting.com/">more about blue ocean strategy from the generalist blue ocean experts</a> or from us for everything Internet).</p>
<p>Therefore, I will shut down my personal blog and reuse some of its contents here over time. I&#8217;ll then do my best to give some meaningful updates on this blog following the guidelines layed out above. Let&#8217;s see how this goes over time.</p>
<p>P.S. If you really do like to follow things, follow <a href="http://twitter.com/bluemedialabs">blue media labs on Twitter</a> for the offical updates and announcements and <a href="http://twitter.com/marcobremer">me as the founder</a> for all the rest of the infrequent web presence updates. That’s the planned news distribution at least.</p>
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